It would be wrong to say that today’s students have the same needs and may absorb knowledge in the same ways as their predecessors who lived several decades ago. The traditional educational system makes young people drown in the dust. They are sick and tired of dull classrooms, heavy backpacks, boring lectures, and tedious assignments, need some fresh breeze in their academic routine.
Educational institutions should adapt to rules established by the era of informatization, prepare students for life in an environment full of advanced technologies and social contacts. That is why practitioners and scholars constantly generate new approaches and offer innovative tools which may be used in the classroom.
One of them is gamified instruction. This format, as well as many other educational trends, has emerged as a response to rapid changes taking place in the academic world. It is based on using gaming elements in non-gaming activities and aimed at developing creativity, problem-solving skills, increasing learning enthusiasm and motivation, attracting learners’ attention to tasks which are usually perceived as boring and tedious.
Gamified learning forms the Millennial mindset, turns education into an exciting adventure rather than a tedious duty, teaches young people to face each challenge as a breath-taking quest, the opportunity to find out something new and become a better person. As a result, students always stay involved and demonstrate lively interest to everything that is happening in a class.
To give you a clear idea of gamified learning, experts from Pro-Papers have outlined the 8 basic principles of this educational strategy:
- Gaming elements allow students to learn in the way they like.
- Young people getting gamified instruction prove to be more confident and determined than their peers who absorb information passively.
- All games and the elements of a gamified classroom develop self-direction.
- Social skills and leadership qualities are strengthened in the course of gaming activities.
- Gaming patterns may be used for uniting into groups and performing academic projects.
- Gamified instruction teaches students to take risks and bring all tasks to a logical conclusion.
- Learners approach education in a playful way.
- Healthy competition nurtures a passion for excellence and constant self-development.
Gamified instruction & game-based learning
It is worth taking into account that gamified instruction is not the same thing as game-based learning (GBL). In the latter case, educators use the board and video games, and students learn directly through playing. When starting a certain quest, participants may not know whether it is needed for entertainment or learning. GBL has many advantages, but it is still not gamified learning.